I don't have too much to report this week as I have been working on refactoring code in preparation for a few exciting features. You might blame this on feature creep, but that's fine with me. The time system is working great but it lacks one important feature, a calendar! I figured if I wanted to really make a survival game worthy of the term, I should not skimp and go all-in with 4 seasons. I believe I have the foundation already laid for snow accumulation and tracks in the snow (for the tracking skill of course). If I am going to do all that, I really needed to dive into seasonal variations for each of the 19 trees in the game. I managed to work on the maple tree first as I was really excited to see what the variations of spring, summer, and fall would look like. Plus, something I have dreaded, stripping off the leaves to see the wintery naked maple tree, turned out to not be as bad as I thought it would be. Here is a preview of the work which I hope will be good enough for production because I doubt I will have time to come back to trees again. Keeping it short and to the point, here is the Maple as it will grow and change with the seasons of Survive And Thrive.
Until next time...
The Maple Tree |
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